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  Home stations, upgrades, defense and more..
Posted by: saverock - 01-06-2016, 09:50 AM - Replies (5)

Hello,
sorry for my english but i thing if we make more upgradeable stations with defens, shields and hangars like ships or like in battlestation clasic previous game it will be awesome. The Stations should be more important, they need to be in center of the game. We must defense them from attacks, upgrade them build hangars and drons or small ships to defense. Maybe if make station like home base and build in shipyards for build more advenced ships, mines to produced litle of scrap it will make the game more playable. Oure adventure in space it will be more real, we have main task, we are fight with enemy and mercenary, if we wont we take secondary missions and we defend oure Home BASE Station from attacks.

Think about it..

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  Allied ships - balance discussion
Posted by: stevvers - 01-04-2016, 11:56 PM - Replies (4)

It seems like the number of allied ships that are spawned directly affects how likely you are to win. Most of them are pretty squishy in a serious fight, but the 3 empty spots in their stores can enable you to strengthen your build a lot. Let's say you manage to sell 3 items for 11, 34 & 50 upgrade cores, that's nearly 100 extra upgrade cores you wouldn't have if that ship hadn't spawned. And if you come across a few allied ships you're getting a few hundred extra upgrade cores and you're set for the late-game.

I think if we were able to sell more items at stations, you could add another rare item or two to the allied ship stores and they would be way less OP.

Might be worth looking at the aggression AI for the enemy ships too. Like the stations they'll ignore allied ships if you're not in the sector, but if you happen to jump into the sector just as a couple of enemies jump in right on top of the allied ship they pop real quick.

Great game though, most fun I've had on a portable game ever!

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  Please allow buyable alien Point Defense & Bays
Posted by: joe1512 - 01-04-2016, 09:21 PM - Replies (1)

One somewhat obvious but neat thing that could be easily added as a feature would be the ability to buy alien tech in the form of point defense weapons and fighter bays.

Right now the focus is on the big guns, which you can buy from space stations and random ships. Earlier I had suggested to expand this by adding more slots to Stations and/or have Merchant ships with 3 slots filled (vs random ships with only 1 slot filled).

In addition to allowing more variety to use different weapons (such as underused vulcans,photon cannons,etc just because I can't get enough of them to really DO anything with), it opens up another possibility:

It would be logical to then include Point Defense weapons as something one could buy from the Station/Merchants.

Alien Fighter Bays would be the next thing to implement, which would be a bit harder to program and balance. But right now, particle guns were nerfed so that you don't start off with the best weapons in the game potentially. It would seem that fighter bays could be in a similar situation... towards mid and late game, one could pay a Station/Merchant to install an Alien bay with better stats and neater effects. Such as the ball-like fighters that roll out a dozen at a time. Or even a few new types of fighter. Nuke Bomber anyone? :-) Gatling fighters?

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  Balancing laser weapons
Posted by: Jonesso - 01-04-2016, 08:01 AM - No Replies

I'm gonna make this short and honest
in my recent 4 playthroughs the only weapon that has actually been worth using in my opinion is the lasers point defense it's bolsters obviously but still when it comes down to it lasers is just too precise to avoid them... not to include the death ray in this because lets be honest it is literally you won the game from the point you get your first deathray
I know the super weapons is supposed to appeal as super weapons but I only feel like the death ray and that plasma thing that is seriously scare is worth holding onto because they are long range and can pick off any ship with just a few shots
so even if I'm asking for a nerf for my favorite weapons... please nerf them...

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  Question about repair costs
Posted by: Barons - 01-02-2016, 10:59 PM - Replies (5)

Hello,

I play on android and i'm wondering if there is any difference in cost when repairing with Repair Drones, Repair Modules, or System Repair?

I usually find a repair module and my strategy has been to leave the module in storage until after a battle and then equip it to repair. I notice that this also uses my scrap. I experimented with repair drones as well. So is there any cost difference in any of the different repair options?

So far I know that station repair is free but i can't tell if the 3 options that cost scrap are all equal. Also does upgrading the modules have have effect on their cost? IE would a fully upgraded repair module cost less scrap to fully repair your ship than one that hasn't been upgraded?

Thanks!

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  BUGSS
Posted by: Katashi - 12-27-2015, 02:18 PM - Replies (9)

Found some bugs, mission items even after completion warns mission failure when sold. Can't level up more than 1 lecel even thou got more xp than needed. Kinda sleepy, sorry for bad writing....

Continue reading..

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