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  Question about repair costs
Posted by: Barons - 01-02-2016, 10:59 PM - Replies (5)

Hello,

I play on android and i'm wondering if there is any difference in cost when repairing with Repair Drones, Repair Modules, or System Repair?

I usually find a repair module and my strategy has been to leave the module in storage until after a battle and then equip it to repair. I notice that this also uses my scrap. I experimented with repair drones as well. So is there any cost difference in any of the different repair options?

So far I know that station repair is free but i can't tell if the 3 options that cost scrap are all equal. Also does upgrading the modules have have effect on their cost? IE would a fully upgraded repair module cost less scrap to fully repair your ship than one that hasn't been upgraded?

Thanks!

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  BUGSS
Posted by: Katashi - 12-27-2015, 02:18 PM - Replies (9)

Found some bugs, mission items even after completion warns mission failure when sold. Can't level up more than 1 lecel even thou got more xp than needed. Kinda sleepy, sorry for bad writing....

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  #1 high score Game Center Rank Removed
Posted by: C4N3 - 12-27-2015, 04:52 AM - Replies (1)

Hello,
I attained #1 rank on the IOS Battlestation: Harbinger today with a score of 13387. And now when I checked back it says unranked in hard difficulty, what's going on??? I have pictures to prove it.

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  Leveling up like a bouss (or not..?)
Posted by: Katashi - 12-24-2015, 04:50 PM - Replies (3)

Okay, uh.. First thing im kinda new here in the forums. So.. umm,greetings. Second thing is the level up system, i know that the game is still new and the extended version is comming. But i could easily level up from 1 to 9 in about a few hours (rough calculation) and it really kills the fun (if your a hard diff-loving-masochist like me, except the masochist part... If you are 1, congrats). And 3rd thing, i signed up 4 the testing. But no update, need help cuz i can't tell if it's the tester version or not. And that's all, again im new here, so.. Nice meeting you all *flies away using BSS Falcon*

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  Suggestion: Buy upgrade cores at stations
Posted by: Jonesso - 12-21-2015, 01:58 PM - Replies (9)

I know it's supposed to balance the upgrade system that you can't acquire unlimited of them but by the end game I'm feeling like the 40k scrap is just doing nothing and if I lose one of my ships I can buy a new one but it won't do anything close to the old because of how little upgrade cores I have left... I would like to suggest that it would be possible to buy upgrade cores to at stations but at a more reasonable price like 100 scrap or maybe 150 scrap per core to make it fair and more endgame so that my almost unlimited scrap can be useful again because to be honest after the mobile game was upgraded about a week or so ago when the new races where added the game suddenly became very hard and I can't win normal games and I have problems winning normal games now please consider my suggestion

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  Ship Tiers and Balance Discussion.
Posted by: joe1512 - 12-18-2015, 10:22 PM - Replies (3)

Right now the ships are balanced such that, in theory, each one you unlock with rank is slightly better than the previous one, with things mixed up a bit to keep things interesting.

However, since most players will unlock all the ships rather soon, it might be a bit better to modify this paradyme so that the ships of a given "Tier" are balanced with each other.

My thought being that there are basically 3 ship categories in each tier.

There is the Shooter (all guns, big armor and hull) Carrier (2 bays, less guns,armor,shield), and the inbetweener Cruiser (1 bay, 1 less gun).


Hence most start with one of these 3:

Armada 2000 / 600 5 gun, 0 bay, 8 PD.
Liberator 1000 / 500 4 gun, 1 bay, 7 PD.
Valhalla 900 / 500 3 gun, 2 bay, 6 PD.

In theory these should be balanced with each other. It seems that depending on how much one values a Fighter Bay over a Gun Turret, that the Liberator kinda gets the shaft.
I would expect its armor to be closer to 1500 maybe with a 550 shield. Oddly, even though it is higher ranked than the Valhalla, it seems weaker overall.


Then, as far as purchasable sidekick ships, I would expect to see the next "Tier" down of each category of ship.
In this case picking one of these 3:

Achilles 1850 / 600 4 gun, 0 bay, 8 PD
Avalon 1100 / 450 3 gun, 1 bay, 7 PD
Resolute 800 / 450 2 gun, 2 bay, 6 PD


However, something wierd happens here! Instead of the above, the top 3 choices are:

Liberator AGAIN! 1000 / 500 4 gun, 1 bay, 7 PD.
Resolute 800 / 450 2 gun, 2 bay, 6 PD
RAVEN!?! 1600 / 400 2 gun, 0 bay, 6 PD.

What the heck?!?
Hence, the obvious choice is the Liberator as the strongest sidekick (since it is actually a Tier 1, even though a bit too weak).
Otherwise the player takes the Resolute if they really want to trade 2 turrets and some armor/shield for that 1 extra fighter bay.
Even if the Raven's armor is tempting, its extra speed is totally wasted as a sidekick and it is a whole tier removed.


Therefore, the suggestion is to tweak the balance of ships with this new paradyme in mind, focusing on the categories of ships which probably makes more sense in the long run.

Obviously, there is lots of room to work with to make other desirable options within any Tier:
A bigger "Raven" could be made with 3 guns, 9 PD with very heavy armor and shields with high speed meant for outmanuevering. This would allow the actual Raven to be used as a sidekick for a high-speed ship fleet.
A 5 gun, 1 bay Behemeth with weaker armor relative to the Armada could be made, but the bay can only hold Bolter Fighters. Or it gets a 6th slot that is only for Utility (repair,shield boost, teleport,etc).
and so on.

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