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  My first impressions
Posted by: Sinzer - 08-18-2015, 12:38 PM - Replies (3)

I decided to take a risk on this game (it is not that expensive and seemed to be pretty interesting). Overall, it looks very promising, but it still feels a little unfinished.

The game is a simplified top down RTS, it has no active resource collection and also requires no real micro of your units. The map is a series of nodes, where you start at one point and the aim is to get to the final battle and win it. All the nodes in between serve as encounters, where you generally fight a bunch of enemy ships and upon winning receive the rewards. Some maps have the nodes in a fairly linear style other maps can even have you pretty much starting next to the end zone. This can even make it a little confusing for a beginner, as your end goal is simply presented as a mission, on my first game, I warped in there and was wiped out within seconds. However, this is a rogue-like and restarting due to mistakes can be expected.

Being a little more prepared, I started over and went through the selection of my ship and building the basic modules for it. The ship management is fairly straightforward, however, there are also elements that are not clearly explained. For instance, there are 4 green squares next to the layout of your ship, this is where you can carry extra modules around with you. Under that are 4 red squares, I found out after a little while of wondering where my modules were going, these were jettison squares for when you warp out, objects placed in them will not be taken with you. The confusion also lies with the ship modules being colour coded red and green, I thought the green squares were for holding defensive modules and the red squares for holding offensive not firing them off into space.

In terms of the battles they are also fairly simple affairs, simply double tap where you want your ship to go. A lot of the time, movement is not really that necessary. You can click on enemies to focus your weapons on them, but quite often you do not need to do very much. Maneuvering can be useful if you have point defense with a limited radius and you need to position your ship so it will shoot down incoming rockets.

Generally each node will be a random enemy encounter, there is the occasional Spacestation and sometimes an escort mission. However, there is very little beyond that. This is why it seems a little unfinished, the game could offer a lot more, but all the gameplay systems in the game seem to be barebones.

I look forward to playing it some more, only about an hour played, it is fairly relaxing to play, but I am not sure it requires a lot of skill.

At the moment I would like to see the following adaptions :

* Make the starmap more interactive. Enemy ships do move around, so there is obviously the idea that the map is a little more living than say in a game like FTL or Out There. Having resource or bonus generators to capture and defend could be a start, they could be defended by enemy bases and you may have to warp back to prevent raiders from disabling them.

* There needs to be more encounters than just straight up fights and escort missions. Try to make a little more story through aliens and events.

* Balance of fighting and movement seems non-existent. I can just hop around nodes and regenerate fighters as I want. There should be more emphasis on making me think where I am travelling to (a hop costs resources) or whether I keep pumping out fighters to certain doom (I haven't tried hard difficulty, maybe it is in there?).

* Module damage would be good, getting guns knocked out, or being able to aim for specific enemy modules would add more to the battles.

* Activatibles with maybe some skillshots would make the battles more interactive. Either through installing modules on the ship or maybe making it something you can level up. However, it does not need to be a Starcraft 2 clickfest, this is a touchscreen game. However, maybe some skills that you can activate like shield repels or speed boosts or stun/emp shots would make it a little more hands on.

Overall I like the game, I think for 4 euro's it is reasonably priced, but it could do with being a little more polished and having some more meat to it. I think you could then consider charging a little more for it. At the moment, it seems to be a basic build.

Continue reading..

  Best Strategies and Ships for the Different Difficulties
Posted by: DaViylax77 - 08-16-2015, 05:46 AM - Replies (36)

I started this topic so that we players can share strategies and methods to clear normal and hard level and also i cant complete hard XD

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  Battlestation: Harbinger - First Look Gameplay Video
Posted by: NeptunesNookGames - 08-13-2015, 05:27 PM - Replies (10)

Hey everyone, I've been playing around with the game for a bit and decided to put a video up on my YouTube channel.
Here's the link if you'd like to check it out...

https://youtu.be/X_fQu8xNq0A

Continue reading..

  Battlevoid: Harbinger Feature Requests
Posted by: AdmiralGeezer - 08-13-2015, 08:59 AM - Replies (166)

Commanders!

Let us know what you want to have in the game here. We will look through everything and the ideas that are most wanted we will try to implement. We cannot implement everything and we have to always look how things affect other things. Your ideas are very welcome so feel free to post them.

Continue reading..

  Battlevoid: Harbinger BUG REPORTING
Posted by: AdmiralGeezer - 08-13-2015, 04:19 AM - Replies (105)

Commanders!

Battlestation: Harbinger is out but there have been a few reports of the game crashing and some other unfortunate events taking place.

Don't worry we are on it, we will work as hard and as fast as we can to fix this.

PLEASE: Do not leave a bad review, it affects our business. Leave a good review and if we do not fix this for you, you can leave a bad review later. This is important so that we can keep on making Battlestation games Smile

You are free to write here whatever is going wrong in the game. Let's fix the problems together!

Continue reading..

  Battlestation: Harbinger to be released August 13th
Posted by: AdmiralGeezer - 07-14-2015, 11:48 AM - Replies (1)

[Image: August13thHarbingerLogo.png]

Commanders! It is my great pleasure to announce that August 13th is a very special day. We have worked hard for 9 months now and it is time to show you what we have accomplished. Two epic Battlestation games; Battlestation: Harbinger (multi-platform) and Battlestation: Humanity's Last Hope (PC) will be the center of attention.

https://www.youtube.com/watch?v=KjVniWXDxOo

Watch the announcement video above. You will be able to play Battlestation: Harbinger through Google Play and Apple App Store on Thursday August 13th. And surprise! Battlestation: Harbinger will also be available on PC. We have submitted the game to Steam Greenlight and you can vote using the link below:

Vote Harbinger on Greenlight

https://www.youtube.com/watch?v=P8-ja5VZQK4

You can watch the official trailer for Battlestation: Harbinger above.

Screenshots from Battlestation: Harbinger (Multi-platform)

[Image: buildScreen.png]
The Battlestation: Harbinger build screen. Red slots for big cannons, blue slots for small point defense cannons and facilities. Green round slots for hangar bays!

[Image: mapScreen2.png]
The mission screen. There are different missions for you to complete. Escort friendly ships to safety, destroy enemy ships, clear out sectors and so on. The roguelike features make every game its own, so you will always have different set ups of missions in a game!

[Image: mapScreen2.png]
The star map screen, which you use to travel to new sectors. The mini map to the right shows what your scanners reveal from the sectors. The bigger the red triangles are, the bigger enemy ships will greet you there!

[Image: enemyBattlestation3.png]
An epic battle between Humans and Trolgars taking place. Wait a minute, is that a Trolgar Battlestation up to the left. It must be! That’s right it is, they have built Battlestations of their own and it is your job to attack them and clear them out. They have built them on meteors floating aimlessly in the space, clever Trolgars!

Battlestation: Humanity's Last Hope screenshots (PC)

[Image: buildBattlestationRounded2.png]
The build screen in Battlestation: Humanity's Last Hope, equipped with an updated version of the Battlestation. 8 platforms, 8 BIG cannons Smile

[Image: buildBattleShipComposedRounded.png]
The build screen for a Battleships. You will be able to build and customize your own ships, defend earth or go explore the surroundings with them.

[Image: researchRounded.png]
Current research screen.

[Image: Bbattle2Rounded.png]
And a screenshot of actual battle.

There are many ways in which you can help while you wait for August 13th Smile Follow the steps below and you have our eternal gratitude! Battlestation is made for you and we are confident you are going to love the upcoming games.

  • Join the Battlestation Thunderclap with your Facebook and Twitter accounts, it will post one (1) message on your behalf August 13th. Join the Thunderclap!
  • Vote Battlestation: Harbinger on Steam Greenlight:
    Vote Harbinger on Greenlight
    <li> Click the follow and vote buttons at Playfield.io, it will give us a chance to go to Gamescom 5th-9th of August to show Battlestation: Harbinger to thousands of players! Vote Harbinger on Playfield

Commanders! This is it, the final battle starts August 13th. We need you now. See you soon commanders.

Continue reading..

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