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  DevBlog #43 - Space Haven Alpha 13.
Posted by: AdmiralGeezer - 08-31-2021, 01:40 PM - No Replies

See all about what is coming in Space Haven Alpha 13. Read a detailed update post on that below:
https://steamcommunity.com/games/979110/...4965651485

To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.

Steam is now our Main Hub for posting updates. Head on over there to see what's coming next!

Steam: https://steamcommunity.com/app/979110/discussions/0/
Discord: https://discord.gg/zx2AN4F
Reddit: https://www.reddit.com/r/SpaceHaven/

Continue reading..

  DevBlog #42 - Space Haven Alpha 12.
Posted by: AdmiralGeezer - 08-31-2021, 01:38 PM - No Replies

See all about what is coming in Space Haven Alpha 12. Read a detailed update post on that below:
https://steamcommunity.com/games/979110/...1558610312

To anyone wondering, our Steam forums, Discord server and Reddit are the most active forums we have. I would like to keep this Bugbyte forum alive for the reason of having many dev blog posts from the past 5 years.
Those can be fun to read. However, I cannot start copy-pasting and formatting those very lengthy posts, time is spent better redirecting to Steam and allocating time to the game.

Steam is now our Main Hub for posting updates. Head on over there to see what's coming next!

Steam: https://steamcommunity.com/app/979110/discussions/0/
Discord: https://discord.gg/zx2AN4F
Reddit: https://www.reddit.com/r/SpaceHaven/

Continue reading..

  Armor
Posted by: Lordadmiral - 06-15-2021, 09:11 PM - Replies (3)

What about armor? Chest Armor, Helmet, Legs? So not only equip with weapons, also with armor.

Continue reading..

  Question
Posted by: Lordadmiral - 06-09-2021, 10:23 AM - Replies (1)

Hi all,

i have a question. When i build a composter, i can put organic materials in to get fertilizer. does it make sense, to put for example vegetables or fruits in to get fertilizer? so, does fruits and vegetables bring more fertilizer back then needed for them to grow?

Continue reading..

  1000 Days
Posted by: danzig70 - 04-03-2021, 03:27 PM - Replies (1)

My fleet and crew have lasted 1000 days in the void (v11). I am in a second galaxy. I currently have a small "space station" complete with targeting jammer and two ships for a total of 29 crew. The station is crewed by four former pirate prisoners who converted. The station is, well, stationary and serves as a depot. I hope to build a network of stations across the galaxy.
[Image: fleet.jpg]

Continue reading..

Thumbs Up New-Player Feedback
Posted by: Kaozak - 02-17-2021, 02:12 PM - Replies (1)

Hi there,

I started with the game only yesterday and so far have 4 hours playtime, and would like to give some feedback from a new-player perspective.

UI
While there is the side-panel for materials, I feel like it isn't really well configured for the start, and also not as easy to see. I would really like some tree-structure like for example in Rimworld, as I didn't notice, when I ran out of Infrablocks the first time.

Maybe also add an overlay when building with "[cost] / [available]" for each required resource.

Buildingtools
In general, I really like the game so far, but there is one thing I don't really like: Building Tools. For one: I don't think it's good design, if you can deadlock on basic materials. I had to cheat, when I tried to move my generator, as I was out of tools, and only realized that, after the generator got deconstructed. Adding a price to moving buildings isn't really a good idea in my opinion, as I like to move around stuff often just to make it look a bit prettier. The time needed to deconstruct -> move -> build should be enough penalty.

The tutorial
The "tutorial" isn't really beginner friendly. Not sure, if the first sector is fix or generated, but there shouldn't be enemies in the first derilict. Almost lost a crew-member and the game kept telling me, that the person is bleeding and needs a medical bed, while I could do nothing about that. The tutorial also should include building a recycler, as I was out of materials before I left the first system. Had to cheat some more Infrablocks into my save-file. As the whole construction of the recycling area is rather expensive, it should be done really early.

Continue reading..

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