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  Quick Suggestion
Posted by: Ragnek - 02-05-2020, 09:31 PM - Replies (3)

Hey,
Recently I’ve been enjoying the second scenario, however noticing that character skill progression is currently not implemented, my question, and subsequent suggestion is: why are the skill restrictions in? Building a hyperdrive requires a construction skill of 6, however if you don’t start with a character who has a skill of 6, you can’t leave the starting system. Unless I am missing something? Could you not disable the restrictions until progression is implemented? 

Thanks,

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  Discord email registration problem :(
Posted by: Choroman - 02-01-2020, 04:50 PM - Replies (1)

Hello. I have a problem with registering my account on discord. Its all about me not receiving the registration email from discord. I have tried with 3 email addresses, looked up the spam folder and the email from discord is nowhere to be found Sad Do you people might have an idea what I could do? Sad

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  Codes in saved games
Posted by: Choroman - 01-14-2020, 10:40 AM - Replies (3)

Thanks for this great game. I hope you guy manage to finish it!

I have a question. I was trying to edit my crew's suits via saved games. I know that 'ssh' are shirt colours and 'sh' is the persons skin. While 'shirtSet' are the main suit type groups. I was trying to use the regular player shirtsets to find white, grey or black shirts, but I could not find them Sad  Do you know the codes for the white grey or black shirts in the default player sets, which I guess are: pantsSet="1854" shirtSet="1852"?

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  The UI update suggestions
Posted by: Ailab - 12-31-2019, 02:29 PM - Replies (14)

I've collected a lot of suggestions again Smile
-in the UI there is an option to quickly select a crewmember. This is a very good option! I think: it would be better if there were one or two more button on the UI of the selected crewmember: to center the crewmember (like in the crewmember-management page)
-an easy accessible button to center your ship
-I dont't know whether the darkness has an affect on the working. If not, I recommend to be a small negative effect
-the crewmembers should be able to carry each other if the other is unconcious (to save him from the bugs or to carry him to the medical bed)
-I think that trading without communicating is... unrealistic. I recommend that the offer and the want window at the trading must be empty until we or the other faction propose the trading
-Why can't we claim a ship of another faction or a derelict?
-the game would be more 'colorfull' if there were the risk of an epidemy. So the player must make quarantine and an increased health care about the infected crewmembers. The origin of the epidemy can be a corpse on the floor or an ill crewmember or every looted food with a low chance.
-the top of the ship will be visible in tactic mode?
-it would be comfortable if there where a yellow warning label on the right if there is a drafted man or shoutle anywhere
-I recommend a hardcore mode: there can be only one save about that gameplay. So the player can't be make a new save about that gameplay, only the last save can be overwrite. Therefore the player must play on with the losses.
-Will be missions in the game? Wink
-There are many UI overlap bugs: If two UI window overlaps The mouse click go to the lower layer not to the upper...

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  DevBlog #33 - Merry Christmas and Happy New Year 2020!
Posted by: AdmiralGeezer - 12-19-2019, 12:38 PM - No Replies

[Image: eZW4siF.png]

Spacefarer.


We've arrived at the end of the year and it's once again time to head out to take a little break and celebrate Christmas and New Year replenishing our strength for the coming year, 2020.

This year was special to us. It's hard to fathom that it has already been well over 7 years since we started on our journey to create games. A lot has happened in that time, a lot of hardships and disappointments, but also successes that kept us alive to fight another day. We're very grateful to still be alive as an indie studio to this day.

Being a game developer is wonderful because you get to bring fantasies to life, and create experiences and emotions for others playing your creation. If you were to ask what brings a game developer great joy it's usually seeing players talk and react to your game. In a positive way of course =) Seeing someone bash your creation can feel devastating and demoralizing, but the best way to react is to try to understand what's wrong and improve from there.

We never intended or planned for Space Haven to be such a long project, just some odd months more and we're at the 4 year mark. 4 years! A lot can happen in 4 years, like suddenly having to wear glasses to see. So what happened? Well, the usual thing happened. We envisioned a game, started creating it and as the years rolled by we realized we weren't building a house, we were building a very big castle. And castles take a lot of time to build!

If we've had spent less time on Space Haven then Space Haven would not be the game it is today, it would be an entirely different game. And very likely not as enjoyable. See, that's what happens when you work on a game. You realize it needs more, that it's not yet enough. So you keep working on it, crafting it day by day hoping one day it's something special. Like a big castle ready to house many people.

It's been amazing to see the power of a supporting community. Just when we thought our castle would remain unfinished as nothing but a solid foundation for something magnificent, you came to our aid with your wheel barrows and shovels! You gave us the means to continue crafting our castle that is Space Haven. One of our game developer dreams was to have a successful Kickstarter one day, one of those Kickstarters that make other game developers use it as an example of what's possible. It happened, and you made it possible =)

Thank you from the bottom of our hearts for making one of our game developer dreams come true. Thank you for supporting us and enabling us to continue crafting Space Haven, the big castle we want to share with you. 2020 is going to be yet another big year, hopefully you are with us then too!

[Image: UiBzEy2.jpg]

Now for some more merry news. As mentioned previously we decided to participate in the Yogscast Jingle Jam with one of our previous games, Battlevoid: Harbinger.

In return, the Yogscast promised to give Space Haven a go in their Jingle Jam streams and show it to their community. (NOTE! Space Haven is not part of the bundle) It was so exciting watching them play, they seemed to love the game and have a lot of fun with it. If you missed it don't worry, you can watch the whole video of them playing below:

https://www.twitch.tv/videos/523095593?t=0h21m9s

Our goal is to officially release Space Haven as a solid Early Access version next year (PC/Mac/Linux), once we feel we are ready and find a good time frame. We will of course notify you closer to release. This means that right as the game is officially released you beloved backers, who are still waiting to play, will also get access. Once in Early Access, we will continue hammering away on the game update by update.

If you want to do something in a merry Christmas spirit to help us you can simply share the Yogscast video with a friend, or let your favorite streamer know that Space Haven is starting to become really solid and they should totally play it =)

Merry Christmas and a Happy New Year! See you in 2020 =)

- The Bugbyte Team

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  battling Bugs
Posted by: [email protected] - 12-06-2019, 02:26 AM - Replies (2)

Greeting everyone,

This game has the makings of a winner!!!!! Can someone please help? I'm still in the 1st scenario and trying to take over a derelict ship but can't take out the bugs. I keep get made into bug food.

Any ideas, tips, tricks or suggetions.

Thanks much

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