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  Wall Lights, Wall Power Nodes, Wall Thermal Regulators
Posted by: General Karthos - 07-29-2020, 03:18 PM - Replies (5)

I feel like it should be possible to place these items against the wall overlapping at least some other objects, like a light above the bed in a room, or a thermal regulator  above a grow bed, or a power regulator above a gas scrubber. As it is, right now it uses up the same space as a lamp, a standard thermal regulator, or a power node. The only advantage is that your crew can walk past it. (You also can't put objects over in-floor power nodes, so a similar problem.)

Still, love the game, and really enjoying my emergent stories! Keep up the good work!

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  Better thermal regulator settings
Posted by: TrogloGeek - 07-17-2020, 09:28 AM - No Replies

Hi, I'd love to be able to set a target temperature range instead of a single value, that way I would not be constently wasting energy in unwanted temperature correction. An example:
For a regulator in an industry room I would set something like 5-25°C range: do not let overheat nor freeze. But as long as it is in range, stay idle.
Sometime you place them only to fight heat, sometime only to fight cold. And currently they are almost all the time running.

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  Slaveguilds
Posted by: Lordadmiral - 07-10-2020, 05:52 PM - Replies (3)

I meet the Slaveguild every place. I guess you all also. And i guess, you and me are trading with them.

As their name is Slaveguild, maybe it would also be nice, that they sometimes sell Slaves. Expensive, and before you buy, you can see, what stats the slave have, what his old proffesion was and so on. and after you buy the slave, you can let him slave (work more, need less food and so on), or you can free him. maybe there are also a bonus when you free him like in fight he never surrender or somethink.

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  Our Role as Players
Posted by: Steelcrow - 07-10-2020, 02:06 AM - Replies (2)

I've been doing some overthinking, and imagined a spaceship where there is actually somebody setting the crew's priorities and sometimes giving specific commands like assigning a job, prepare hyperjump, or the draft commands.  How would that happen?  There could certainly be a captain sitting in one the ship's rooms monitoring a bunch of video screens and issuing orders via intercom.  It is also not much of a stretch to pick out one of the crew and decide "This one is the captain."  Named after yourself.  That crew member could have cybernetics that let them observe the ship and give commands remotely.

Perhaps it was from watching the anime The Third: The Girl with the Blue Eye that I considered that a ship's AI can do all of these things, and wouldn't show up as a physical crew member.  Makes a convenient fit in my mind, but Space Haven never makes that out to be a fact of the game.  I believe that is for the better, as we are allowed to roleplay as the officer in command of the ship.

Now to recent news.  At present, the crew of Space Haven ships conduct their priorities, schedules, jobs, and drafts unquestioningly until they drop unconscious from exhaustion.  They never disobey direct orders, rebel, or defect.  My kind and benevolent self gives them time each day to rest and mostly recover their energy, but there are several jobs where the guy chronically falling asleep on the spot causes no harm, they just work slow.  As of DevBlog #38 that will not always be the case.  Environmental conditions and mood/needs issues can cause crew to neglect their tasks, cause accidents, and/or start fights.  I consider these excellent additions to the game.  Once a ship or two are fully constructed and armed, the game gets pretty easy.  At some point, depending on abundance of resources encountered, we can just start flying through systems without stopping for anything, and totally annihilating any pirates in the way.  Or we can declare war against everyone and go about collecting all of their crews.  Star systems along down the line have no challenge or threat.  It's the first several where I have to flee pirates and genuinely worry for resources.  These environmental hazards and the opinions of my crew are new levers to present challenges that could become dour, even for fully staffed and armed fleets.

So back to the player.  In some situations we'll temporarily lose control of our crew.  Omniscience spoiled.  Is it their captain, commander, AI, or despot they ignore?

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  DevBlog #38 - Space Haven Early Access Release and Alpha 9 Progress Report.
Posted by: AdmiralGeezer - 07-06-2020, 01:00 PM - No Replies

[Image: 2506754bd2187d8a1b69cb9a2451d5a3_origina...9f77859f0e]

We're super happy with how the Early Access release has gone. It has been a very stressful time, with the release day being especially stressful. Things always seem to happen at the last moment, we found some bugs and got frantic, there were some obstacles and panic moments but it all worked out in the end.

Space Haven soared like a rocket at release and was within the top three global top sellers within an hour of release. It stayed there for all of its first day, and within top 10 probably the first week. All in all the game is definitely a success and we're so happy to finally succeed well enough to stabilize our indie company after 8 years of constant financial struggle.

We want to thank you for being there with us and for all the support we have received. It means a ton to us and the Kickstarter success enabled us to take the game to a point it needed to be at Early Access release. Space Haven is now released as Early Access and we're so relieved to see the game getting a good response from players. It has been a lot of hard work, many years of hard work.

With many updates already pushed for Alpha 8 in the past 6 weeks we have now had some time to start on a new Alpha iteration! Here's an update on what we've been working on for the upcoming Alpha 9 so far.

[Image: c6623c4b846560a907624a0f4b45f6d6_origina...fb38139591]

We've been working on the first new features for the upcoming Alpha 9 update, and it is time to show what we've been able to produce so far! We're introducing Space Hazards and since one of the hazards affect crew members directly we found a good opportunity to add some new implementations towards adding a bit more depth to characters as well.

Space Hazards we're currently working on:

  • Solar Flares
  • Micrometeoroids
  • Siren Worlds

[Image: 02f6f8e51d685c19492c9b27ef148686_origina...dc1ca4a054]

Space Hazards are represented with icons on top of sectors in the starmap. This will allow you to see what you are getting yourself in to =)

Solar Flares

[Image: ea43aaae6cf7972d33a536fd619cad17_origina...4843c895d7]
Holy crap! What's going on here.

Solar flares overload your power nodes, possibly damaging them and cutting your power transfer short to a part of your ship. Fires can also break out, which means it is important to have some crew members on board the ship at all times.

Micrometeoroids

[Image: 2851bf0c3a7d14db45cbb4a9c63bc464_origina...d8f095872d]
Watch your head, Charley!

Micrometeoroids rain down on your ship constantly while you're in a sector where they are present. Shields will mitigate their negative effects to a degree as long as they stay up. Mining pods can be struck by the meteoroids, causing a concussion condition for the crew member inside and possibly damaging the mining pod.

Micro breaches

[Image: faa781bda7af4a52a064953b993a85c9_origina...dd75a65df1]

We have also implemented so called micro breaches. Micro breaches are smaller hull breaches, not fully tearing the hull open but causing small cracks which cause depressurization. Micrometeoroids and certain turrets may cause these as they hit the ship hull. These micro hull breaches can be repaired by your crew members with their construction guns.

Siren Worlds

[Image: b42f0708b48957dcb8f07eabc53a0f00_origina...730af1ea2a]
Jet has lost his mind, or really hates his bed.

Siren Worlds are peculiar planets whose strange signals mess with the mind. These signals will periodically cause your crew members to act in a strange manner, ranging from aggressive behavior to staring at walls. Be alert when staying in these sectors, as your crew members might do something you don't want them to do.

The signals from the Siren World may result in crew members getting conditions like the urge for destruction, effectively making them a saboteur starting fires on board your ship. Other examples are insomnia and loss of appetite, causing tiredness and hunger among your crew members. Aggressive behavior might also occur and your crew members might start fighting each other.

Crew fights

[Image: 168ab7eb3eae9c38cc588b31973b2c46_origina...0c958a135c]

Crew members can now start fights among each other if they get irritated enough. The chance for a fight to occur is based on various factors, such as overall mood and food status. If the crew member has a low overall mood and is also hungry on top of that they are more prone to become really irritated at someone.

Fighting causes some health damage, but crew members do not aim to kill each other. However, this could happen in some very rare instances where one of the crew members just happens to have very low health to begin with when the fight starts. Once they've let out enough steam they stop and go about their business.

As you can see not only does the implementations for the Siren World effects result in some cool new events, they also enable us to add a bit more depth to the crew members.

Final notes

This is the stuff we've been working on for Alpha 9 so far. However, even if there's graphical representation of new features it doesn't always mean they are completely implemented and ready to go. Additionally, we still have some more features we want to include in Alpha 9 and will update you on the progress in a few weeks again!

Stay tuned for the next update and check out the community highlights below!

[Image: 87d3ce012e2efabbcca7999f1838d260_origina...734b809dc0]
Mean looking ship by cameronsabin82

[Image: d59a2a34a80fe0f1aad89abe38013c71_origina...7fc6bda853]
New Hope MK II by Dae

[Image: c4f703a4d6f84dd444c44a11e6d7bceb_origina...44f3f82404]
SSV Normandy SR-1 by LocoOne85

[Image: 12d4b1f64afa71deb84561cf6a3a69f2_origina...c397f580e4]
Fleet by Kreistor

[Image: 5dc9cdc95496c39dfdb43756721557bd_origina...4be7cc44b3]
Fan art by Becca. Neat looking mining pod!

[Image: 646e5fad0ff93507ea94f18cfef3e7a6_origina...8ab194c822]
You entered the wrong ship, Pirates! Fan art by Lulu Skorobogatov

If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or on Steam! =)

Join Space Haven Discord: http://discord.gg/spacehaven
Technical Support: https://steamcommunity.com/app/979110/discussions/1/
Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/

Thanks for reading and see you again in the next update!

Continue reading..

  Ironman?
Posted by: Fedor - 07-02-2020, 10:13 AM - Replies (3)

Is there any plans for a ironman mode?

Continue reading..

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