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  Feedback on this lovely game (after a day of play and score over 8k)
Posted by: Perq - 03-04-2016, 03:44 PM - No Replies

Hi there!

I just registered to give some fair feedback on the game.

First of all - I love this genre. This is really bad situation that there are very few games like this. My opinion might be biased because of that. Tongue I'm also quite good at video games, and I min/max game very quickly and exploit mechanics as much as possible.

So, here we go:

I enjoy the game quite a bit. The combat system is pretty solid, the turn-based movement in the galaxy map (or whatever it is called Tongue) is a neat idea. There is decent variety of ships to pick from. In other words, the main idea is solid.

BUT... (there goes the problems I have with the game, and some solutions, to pick from to fix it a little bit)

1. I managed to finish the game on Hard difficulty after playing the game for one day. Over 8k score.
Game is too easy. Snow-balling is really easy to do, and once you get enough stuff, there is nothing stopping you from winning. The last fight is the easiest one, in other words. I think this should be the other way around!

There quite a few games that have this weird syndrome, whenever there is some kind of loot/level progression - game is most difficult at the beginning, when you have nothing yet, and gets easier and easier as you go further. In my opinion, the score you get, and how far you get, should be based on how much difficulties you manage to overcome. If the game is hard at the beginning, and easy at the end, you'll ALWAYS get to the end, once you overcome the hard beginning.
And don't get me wrong here - Witcher 3 (!) has the exact same problem. This is something many developers can't quite solve with their progression systems.
Proposed solution: less rewards for clearing sectors (war for survival, and not farming - make decisions to engage enemies worthwhile), more scarcity of resources. Even make ammo cost scrap. Make enemies progressively stronger, punish players not using available mechanics - distress beacons and such... well, such? There lies the second problem...

2. Too few mechanics to worry about.
From tricks you can use in the game, you have like... 1. Distress beacon (while being great mechanic) is the only thing you can do actively. This makes decision makes way too simple, because the only thing you usually have to consider is how to use this beacon.

Another mechanic we have in the game are special areas - blackholes, electric-fields and asteroid belts. They are way too irrelevant and/or forced upon the player.

Proposed solution: I'd say it would be good to make them more of a risk-reward thing, than simply some random occurrence, that has very little impact on the game. (To this moment I have no idea what asteroids do... :V)
Also, there needs to be more of these, with various conditions - you can't leave until you do X, you can't use X type of weapon (you'd have to allow player to know beforehand, so he can prepare himself) and so on.
They need to be way more impactful, probably more rewards for entering such zone, but much greater danger (maybe a shortcut, maybe some better chance for loot, and so on).

3. Ship progression.
While I like the fact that there are different ships in the game, I see no reason to use any other than the very last, other than in being locked. The next ships you unlock are simply better in every way (100 more hull is not a good enough reason to pick the ship, when you are getting 100% more main guns :S). This makes decision process boring (or non existent) - you always pick the biggest ship. There are no builds, there is no trial and errory. Just faceroll (a pleasant one, still).

Proposed solution: Ships should be DIFFERENT - be mounting points, mounting points positions (all ships have similar design, which is too bad. Why not make ships with locked main guns firing angle? Like many frontal guns, but little in the back?), hull/shield proportion (why not make ships with far more hull, but very little shields, and the opposite?). Maybe even let player switch the ship to alien one, with some sort of random event on a map and/or some station?

4. Scoring

You get 1000 points for starting at hard difficulty. You can just die next sector, and you get 1000 points. That is just dumb. Tongue Nothing more to say here. Also, selling your stuff before finishing the game is... kind dumb too.

Proposed solution: Difficulty should be a multiplayer, not a flat score. x1 Easy, x1,5 Normal, 2-3 Hard (or whatever you feel like). This makes far more sense, because you get score for getting further in that difficulty, and not simply a flat amount for starting. Also, stops players from abusing it to unlock ships quickly. (I've done that as soon as I noticed it works like this - I min/max Tongue).
Secondly, scores for leftover scrap should ALWAYS include how much your ships are worth, as if you sold them. This is a bug, imho, a not a big change.

So, yeah, there is my feedback. Please note, that I took time to write this, which means I do care about your game - I'd love to see those changes to be live, because I really want game like this to play. I want you succeed, and I think this is how you can achieve this. :=)
Hope it helps, and good luck!

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  BUG? - Linux, Teleport Button(?)
Posted by: plurk - 03-03-2016, 12:39 AM - No Replies

The red telport button underneath the repair icon isn't clickable (doesn't even light up on hover). I can still murderize with my short range defensive weapons using the keyboard shortcut ... but the button should work ... shouldn't it? Or is that just the indicator light?

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  Testing the newest mobile beta!
Posted by: Robhampton04 - 03-02-2016, 10:30 PM - Replies (11)

Dudes! It's here, the extended version on mobile (beta). Can't wait to see what all the update has to offer. I can definitively say that ENDLESS MODE is included Smile more to come after some "testing"!

Continue reading..

  Small Request: Auto-Sell all stuff at end of game.
Posted by: joe1512 - 03-02-2016, 09:07 PM - Replies (1)

It is kind of ridiculous to artifically inflate one's score by selling all their stuff off before winning.

The game really should do this for you, and for scoring purposes, include all the items that your ships DO have or are carrying (and including your other ship's base price as well). This would be much more accurate and could either be included in the existing credits leftover bonus, or more logically as an extra line item called "current equipment".

Converting upgrade points to some cash value would also make a lot of sense. This would seem to be a pretty minor coding effort and make the endgame "feel" better.

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  Jonesso's PC review
Posted by: Jonesso - 03-02-2016, 01:26 PM - No Replies

Hey people!

ok... 2 days, all nails bitten off and a lot of crying later I finally completed the game! (on easy...)
it only took one good start with the BSE Resolution (I got a deathray in a cache and any vet knows how this ends)
Apart from that I have some feedback to present to help you guys make this already great game even better!

Things I love:

Graphics and HUD
I love how good the game looks in 1080P it's so much better than just on my phone and even if the hud takes some time to get use to I can really use the more detailed command system makes the game more strategic

Gameplay
Well just like on the phone the gameplay is still as interactive if not even more and the upgraded A.I. really helps since it feels more dynamic and controlled

The cloud saving system
oh god where can I start on how awesome this is! I switch between computers all day so if I want to continue my game on another pc it's just booting up the game and playing it! and that i can keep my levels makes me want to keep playing no matter what pc I'm on

Being able to buy upgrade points
I can't believe my suggestion even made it in! I might have had problems using all my upgrade points in the play through where I won but I can feel in the endless play throughs it's gonna be giving me a ridicules advantage

more than one level per game
in the mobile version you couldn't level up more than once per game and now that has changed so my goal to reach the BSE Harbinger (best ship ever!) is gonna be so much easier! now that I have my BSE Valhalla

Things I don't like:
Well... I would hate to say there is something i don't like about this lovely game but here comes

The hud is missing features
I often don't select my ships because it's not really needed with carrier fleets which is what I play the most but a keep clicking on enemy ships expecting for the target priority hud to appear but apparently you have to have one of your ships selected before you can do that so I often have to select a ship before I can ask all my fighters to focus one ship
I'm still missing being able to see the exact numbers of health my ships have including the shields so I can more easily manage when to panic jump away

Celestials are scary
it's been mentioned before that some races are more op than others but right now to be the Celestials are seriously fucking scary! I have mentioned before that I'm scared of death rays and the the giant plasma weapon but in this version they are so scary that once I somehow got past them the unknown feelt like a joke compared to them mostly because once the game dificulty reaches super weapons the Celestials are allowed to have both the death ray and the plasma weapon and they rip through shields in one hit but the unknown mostly uses Ion canons and the normal lasers so the chance they have 2-3 super weapons at once is they small

how the score is calculated
in the past few months I have been wondering how score is calculated and I recently realized the less scrap you use the more score you can have sounds good but I recently figured out the easiest way to boost your score by atlas 1000 every game
Just sell everything before you end the game! and you get a few thousands of scrap back and it just feels weird...
I have recently been thinking about another way to calculate the score because it could be changed to how much you earn in total instead of the current way since people who doesn't sell all their things at the end will always have a better score

Bugs:
I have already found a bunch of graphical bugs mostly just things like the engine trails bug out every now and again

I have experienced a few times that when you kill a nemesis his escape pod jumps away but it stays in the sector I don't know what could cause it but it's kinda annoying

Things I feel is missing:
no game is perfect and I really hope you guys will keep making this game better and better

Target priority
I didn't actually have the chance to suggest this but I often find things like the vulcan and the flak canon's range to be too little to be worth a hard point but if it was possible to give weapons priority and maybe even be able to tell my PD to focus missiles before fighters

Select all fighters
I know I can already select the individual squadrons of fighters but often I send then all to attack one target anyways so I would love to have a button to select all my fighters

Squadrons
It's rare that I chose to not buy one type only of fighters or bombers but if I actually did I would like be able to assign my own squadrons so I can select all bombers separately and all fighters separately is mentioned in my last suggestion

all ships
I love how I can use some of the new ships as allies but I see no other reason to buy anything else than the BSE Valiant I know how the others are cheaper solutions but usually when I buy a ship it's because I can't see any reason to buy all the cheap ones because they are worse I would love to be able to have the BSE Curage as 2 allies but the 2 only allies that's worth buying now for me is either the BSE Resolution and the BSE Valiant
Maybe we shouldn't be allowed to use all ships because having 3 BSE Harbinger would just cripple anyone they meet with a wall of Fighters or bombers

Repair all button
Seriously it says it self... a button that allows me to repair all my ships


now that my rant is over and I have gotten all my throughs out of my system I seriously love this game and I can't believe how awesome a job you guys did! I really hope you guys earned a giant profit from the steam release and I hope your next project will be at least just as great!

I would love to get some feedback on my opinions and if I'm just being a little harsh on this release

Continue reading..

  WTF Is... Battlestation: Harbinger. TotalBiscuit plays Harbinger!
Posted by: AdmiralGeezer - 03-01-2016, 03:06 PM - Replies (7)

https://www.youtube.com/watch?v=n2ulVFGVdXs

We did it, Commanders! Smile

Continue reading..

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