|
<iframe width="880" height="495" src="https://www.youtube.com/embed/cp2Pofeb4H4?rel=0" frameborder="0" allowfullscreen></iframe>
This is a call for help from you, our community member.
Battlevoid: Sector Siege will be released October 25th on Steam, Google Play and Apple App Store
During our whole game development career we have struggled to get visibility for our games. This is a problem many game developers face, it is extremely hard to to get noticed. Once again we have sent out a ton of press releases with Steam keys to various web sites and Youtubers, hoping for someone to pick it up and give the game a try. Getting featured on Apple or Google is equally as hard, if not harder. The big game studios and notable games get featured over and over again. Not to bash Apple or Google here, it's easy to understand, these big games make the most money. It makes sense. Unfortunately the same goes for F2P vs premium, taking a look at featured games shows how the ratio is skewed towards F2P games.
Here's the truth: We face a worrying amount of silence from all parties right now. Trying our best to ensure the game would be in a bug free state left us with very little time to market the game We were probably out too late... Our game release clashing with Halloween sales and featuring, where big studios and games will capture all the spots is probably going to make things that much harder for us.
We still have a chance. That chance is our community, it's you. Over the years we have managed to build up a small but feisty fan base, giving us feedback and helping us create better games. A long time ago we realized that our community is number one, listening and reacting to their wishes as best as we can would help us stay in this volatile business. It doesn't matter if you have been with us for a short or a long time, we welcome you and will try our best to listen to you.
So how does a successful game release look like? We need to create a snow ball effect. Small things lead to big things. A successful game release looks like this:
- Many players purchase the game in rapid fashion on the first day
- The game will rise on Steam, Apple and Google top selling lists
- Thanks to being visible in the top lists, more players will see the game and buy.
- We can now use this as leverage to better attract interest from Youtubers, gaming sites and the stores themselves for featuring, resulting in even more visibility!
What do we need from you?
- If you are at all interested in purchasing Sector Siege on one or many platforms, jump on it immediately on Wednesday October 25th. The game will be available on Apple and Google around 2am PDT, and around 9am PDT on Steam. Together we can make the game rise on the lists and fight for visibility against all the other games.
- To make this more appealing, we will discount the game by 20% on Steam making the price $8, while the game will only cost around $4.99 on mobile depending on where you live.
- I will personally also be doing an iAMA on Reddit on Wednesday around 9am PDT, pop in and say hi!
Ok, Bugbyte. You need help, that's cool and all. How do we benefit from all of this?
- Our simple goal is to be able to continue developing games. Funds we get from game sales are used to feed ourselves, create new games, and make updates to existing games! The more funds we get the better we can listen and try to fulfill your wishes regarding all of our games. It will affect how many times we can update Sector Siege after release, it will affect how much funds we can pour into Space Haven and make it the best it can be.
This is Admiral Geezer, and I hope you are with us come October 25th. Let's do this together!
<iframe src="http://www.strawpoll.me/embed_1/14189401" style="width:880px;height:350px;border:0;">Loading poll...</iframe>
Sign up to Bugbyte community to know first hand when the game is out (We do not spam):
|