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  Join the Bugbyte community to play it first!
Posted by: AdmiralGeezer - 06-06-2017, 08:51 AM - Replies (7)

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Join through one of the options below, you can use the quick subscribe or join the forums to be able to chat with us! Both options will include you in the community and we will notify you of big events.


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  Announcing new Battlevoid game! Battlevoid: Sector Siege.
Posted by: AdmiralGeezer - 06-05-2017, 03:09 PM - Replies (64)

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Battlevoid: Sector Siege - A methodical straight into action real-time strategy game for PC and mobile.

Commanders. It is my absolute pleasure to show you the first screenshots of a completely new Battlevoid game. This game was built from scratch using another game engine. We did this because we knew we had fans that wanted more to the Battlevoid series. For the past 9 months I have worked 6 or 7 days a week, 10 hours or more every day to bring this game alive. All the while our 2 other guys have been committed to Space Haven. We didn't want to announce anything prematurely, since we weren't sure we could pull this off. But we did! The game is going to be released on both PC and mobile, and it's looking like a game with great potential. Enjoy the screenshots along with a short start for a story.

When humans decided to form colonies in space, the mission was to find new resources, find more room for a growing humanity and make contact with new life forms. Humans quickly found out they weren't alone, and that the other life forms weren't friendly. The galaxy was in chaos, each new race humans encountered quickly turned hostile. It was like an aura of suspicion existed around humanity, marking humans as the cause of something evil.

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Start by selecting your crew composition, affecting various statistics during game play.

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Equip your Battlestation with turrets, hangars and point defense. The Battlestation is your most important unit, capable of building ships.

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Design and build your own unique fleet to defend and attack the enemy.

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Fleet construction under way!

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Your fleet is ready, Commander. Time to explore this sector for capture points.

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Capture point in sight! Capture points generate resources for you, the more you have the more you get. Beware, these points are also guarded by a race called "Guardians".

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You got the capture point, time to build stations to defend it from sudden enemy attacks.

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Trolgar forces trying to take a capture point from you.

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You have the ability to build hangars capable of boarding alien ships.

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A transport ship makes it through enemy defenses! An epic battle takes place within the enemy ship.

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Success! You have boarded and captured an alien ship. You can now design and save it to make your Battlestation capable of building clones of these alien ships.

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Time to build an alien ship and add it to your fleet.

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The enemy has its own Battlestation, building ships, trying to capture points and ultimately wanting destroy you.

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You have the ability to research new technology, better vision scanners, improved resource production and new units among many other.

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Targeting is done with a targeting circle, giving you the possibility to target turret categories and hangars on a particular ship.

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You can upgrade all your turrets with seven different attributes, like hull damage, shield damage, range and more.

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And what would a Battlevoid game be without epic battles? This time you will have the possibility to have a fleet of 10 ships or more, as well as stations.

Features:
  • A Campaign and skirmish.
  • Two game play modes. Domination and Under Siege.
  • Fog Of War.
  • Command a fleet of up to ~10 ship units and up to ~12 stations.
  • Battle for capture points spread across a sector.
  • Choose your own crew composition.
  • Research new technology.
  • Board and capture alien ships and clone them.
  • 6 different sector maps.
  • All the familiar races from Harbinger, and a new race called "Guardians".

YOUR QUESTION: WHEN WILL BATTLEVOID: SECTOR SIEGE BE RELEASED?

ANSWER: SOMETIME AFTER THIS SUMMER Smile More specific date to come.

We've worked harder than ever before to bring you two new games. We hope you like what you see and feel free to leave any comments or questions!


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  Modding
Posted by: Redchaos - 06-02-2017, 10:22 AM - Replies (3)

Are there any Available Modding Tools for This game?? as a modder myself im interested in modding it Complete Overhaul as for me The game is Great. But the way they present was  somewhat not  great (no offense)  ill point it out

1.)Human-Alien War but somehow i never saw human Ships fighting alone against the alien it didnt give us that atmosphere.
2.)Solo Fight- 3 ships faceoff against an Entire invading race 
3.)Missions are meh go here destroy this you are the last hope for mankind side quest for mercs and their ships arent really that good
4.)Not much Audio its really cool if they had one like "Contact Contact Enemy Ships warping in 4 Seconds" this will give us some Dramatic Effects 
5.)Repetitive Grinding well there goes go here wipe them out we need their scraps to buy weapons
6.) Small Map theres like 50 or so Places you can go in a map

that is the limitations of the games that i liked to point out But anyways i really Enjoyed Playing this Game Especially on My Phone kept me up until 2 am at times but the limitations are upsetting as it always seem it is lacking many things but if you can give us the right Modding tools we can mod this game to a greater extent see Mount and Blade,TW franchise,AOE2,RONEE modding keeps game alive so even if you guys are busy making your new game we can make this game enjoyable to be played by everyone who Bought this game and prolongs the gameplay. if you can give us a modding tool or tell us how make a guide? i believe we can improve this

If the developers Read this thank you for reading I hope you can respond.

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  DevBlog #13 - Explosion mayhem!
Posted by: AdmiralGeezer - 05-09-2017, 12:05 PM - Replies (42)

GFYCATS:


Ratatatatata, hehehehe! - Some crazy fellow destroying his own ship!


Close ups of explosions as a result of ship to ship fire.


Targeting this big ship with heavy duty turrets. Do you like how the hull of the ship gets destroyed as well?

Good day, Commanders! The game is progressing well. We've been working on creating different kinds of effects the past month, and as a result we are now able to show you some first explosions we have. The ships are pretty much fully destructible, but in regards to what the limits will be in the end is still open. It's really cool to destroy the whole ship though!

When the hull gets breached there is an leakage of oxygen and other gases, creating all kinds of trouble aboard the ship. The speed of the leakage is not really realistic, but could provide for a nice game play feature.

Screenshots:

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Hull breached!
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Engine room explosion.
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Total mayhem aboard a ship.
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Close up of an explosion.

Hope you like the new material, we are working hard to bring you the game as soon as possible. There is still ways to go, but the end result will be worth all the wait Smile


Sign up for alpha/beta testing of this game when that day comes below:






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Thumbs Up Had the same idea a while back!
Posted by: an-anarchist - 04-28-2017, 03:37 AM - Replies (1)

Hey I made this post on Reddit a while ago but it didn't get any love!: https://www.reddit.com/r/GameIdea/commen...and_elite/

----

So this is a broad outline of a turn-based game I would love to play:
 * large focus on ship boarding and intraship conflict (crew vs. crew) ala FTL but with xcom-like combat.
 * ship to ship combat - but aim is to capture ship or contents most of the time.
 * planet/ground missions large open universe, off-rails exploration (procedurally generated?)
 * faction campaigns/multiple game endings
 * multi-level ships/maps with gravity, electronics, defense systems
 * different ship environments depending on race e.g. toxic atmosphere, high gravity, vaccum, total darkness.
 * Support from your ship available during boarding e.g. call for fire on particular parts of the hull to depressurize rooms, heat signature movements scans, electronic interference/hacking .
 * persistant and level-upable crew with side-stories
 * Technology increases available through salvage and factions?
 * missions could be timed by distress beacons going off, with tech needed to detect when help/'space police' arrive.  Different timings based on system/area protection levels. Blocking of distress beacons possible with the right tech.
 * multiplayer could have varied approaches? 3 small ships v.s. 1 large etc.

Strategies would vary widely on which faction, tactics, gear and ships were chosen. I haven't played Wasteland 2 but I imagine something similar combat wise.

What do you think? This could even work as a multiplayer fps, the anti-grav aspect of it could be interesting as well a crew members providing support from a support ship.

---

Great to see something that might fulfil this idea! Will definitely buy it! 
I've about 25+ years gaming experience so I've got plenty more ideas!  I'll post some more thoughts in a bit Smile

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  Game Play....
Posted by: Freado - 04-07-2017, 06:08 AM - Replies (1)

Ready to get some play time with Space Haven.....gates opening in 3......2.......1........

lets play???????

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