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6,060 Members,   527 Topics,   4,219 Replies,   Latest Member is Barrackar


  Autofocus
Posted by: Bozobub - 07-18-2016, 10:25 PM - Replies (4)

Please, please, by all that's semi-holy, can mobile users get the "Disable autofocus" option, as well?  It already goes beyond terminally annoying, when told for the zillionth time to kill a certain ship or there's a container in the sector, but it's also been the cause of my 2 most recent deaths on Endless mode.  Why?  Because it also unpauses the game, while simultaneously removing focus from the player's ships.

I'm not going to bother to start another game, until/unless this is resolved; it's too frustrating to have a good run going, then lose it to this silliness.  Until then, I'll be uninstalling it.

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  last update
Posted by: deasty - 07-08-2016, 07:49 AM - Replies (1)

hi there! Smile

ive read the last update news about alien ships and so but i can´t unlock every of the ship as starter ship.
so is my question - is my level too low? iam level 17 and 18 in the next minutes. ive only the
standard starting ships for unlock avaible.

thanks for you reply! Smile

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  Can't afford
Posted by: Finnzer - 07-06-2016, 05:22 PM - Replies (1)

Hey! I was wondering if there's any way to get a copy of the game, as I'm not able to purchase?

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  DevBlog #2 - Fire, shooting and smoke!
Posted by: AdmiralGeezer - 06-14-2016, 12:42 PM - Replies (3)


The past 2-3 weeks have been filled with adding some effects to the game engine and testing them. We have spent time on creating a simple shooting mechanism for the characters, along with some light effects, fire effects and smoke effect. Below is a list of some notes from the past 3 weeks:

[Image: lighting2.jpg]

01.06 ->
  • Testing lighting effects, optimizing lighting to look good with the tile-based system.
  • Creating rubble and impact effects, destroying objects.
  • Creating muzzle flash and lighting effects for turrets and weapons.
  • Thinking about how fire could be implemented.

[Image: Shooting.jpg]

06.06.2016 ->
  • Creating destructible walls on buildings.
  • Created explosion on impact when particle hits.
  • Created smoke effect using an old-school trick to optimize performance.
  • Fixed bugs in our game editor.

[Image: Fire.jpg]

07.06.2016 ->
  • Creating fire.
  • A bit more time spent on the smoke effect.
  • Our intern is drawing some characters, don't know what kind we need yet as the game idea is till very open.
  • Focusing on creating the tech and game engine, drawing inspiration from features we stumble upon in the process.

[Image: EngineerStandingZoomedIn.jpg]

13.06.2016 ->
  • Adding a oxygen feature. Fire will take out the oxygen and when it ends the fire will end.
  • Creating a soldier and Engineer class character.

14.06.2016
  • Still thinking about the overall game idea.
  • Found some new information about existing games. Trying to come up with a way to stand out.
  • Hoping the upcoming 2 weeks vacation starting 20th of June will give some clarity. First vacation in 4 years.
  • If we fail badly with this game we will be in a lot of trouble again.
  • Realizing that such is the game industry and being a game developer.
  • Will continue work again beginning of July.

15.06.2016
  • Discussing some more about the game.
  • Is it on an alien planet, a space station somewhere in space?
  • Thinking prototyping a small base and some battle could be a good idea! Perhaps this will lead us onto something new and interesting.

[Image: 02-intro-sketch.jpg]

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  How to unlock ingame ships?
Posted by: ice13ill - 06-12-2016, 08:29 PM - Replies (5)

What are the specs for unlocking new ships?
For ex. I saw that XP level will help you get a bitter start ship, but I dont see the requirements for the locked ships when i am in the game. Is there a help somewhere?

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  Subscribe to the community!
Posted by: AdmiralGeezer - 06-02-2016, 05:00 PM - No Replies

[Image: XUe6to0.jpg]

Sign up for alpha/beta testing of this game when that day comes below:






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