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  Possible Multiplayer for Pc in future?
Posted by: DaViylax77 - 02-14-2016, 06:44 AM - Replies (3)

Seeing pc has better interfaces and can handle more action on screen at once , why not implement a multiplayer in the near future , think of it like homeworld but Harbinger style. Each faction has their own station , big and small , each faction has weapons unique to them , their own tiers of ships too. The random idea i suddenly got was that you could have a pvp mode where you can have maybe 1v1 2v2 3v3 fights ,having each player pick their faction

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  Language Translations
Posted by: noncom - 02-13-2016, 01:47 AM - Replies (2)

Hehe, I have always played the game in English, now I came across some video reviews in Russian and noticed the Russian translation is automatic (not very good). So I have tried playing the game in Russian and yeah, it's the funny Google Translate or something like that. For example, the "burst" upgrade is translated as "flash", "human projectile cannon" is something like "man equipped cannon", "human bolter" is "bolterman" (just like Superman Big Grin) and so on... See, I don't care, I tend to prefer English in any international affairs, but many Russians don't really speak English. So I thought I'd propose you help in doing the Russian translation if you send me the resource files with the strings if you want. Also, marketing texts, like in Google Play.. This way the game can be more welcome on Russian market.

Maybe, if there are people who speak some other language than English and Finnish, they could propose some little help too? Anyone?

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  Your mini game is a nice advertising joke
Posted by: Stealthy - 02-12-2016, 02:05 AM - Replies (6)

Seriously? This is the "big" update? A few new ships a few new turrets endless mode? THATS ALL?! This is the "big" content with that you hold out the (android) gamers since for a long time?! What did you have done the last weeks and months, except bringing the game to the pc, you little hobby-weekend-"developers"? You must be stupid if you think that this mini game with its all-the-same-gameplay will succeed in any way.

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  Deathray needs nerf bad.
Posted by: joe1512 - 02-11-2016, 10:48 PM - Replies (8)

I understand the appeal of ultimate weapons, but the Death Ray is wayyy too powerful.

The megaplasma is mighty but somewhat reasonable. It can be stopped by several ways, takes a while to land, can miss, etc.

Death ray is just ridiculous. It never misses. It cannot be blocked. You cannot even out-range it reasonably since it has at least 1100 range by default.

No matter WHAT your strategy is and how good your weapons are, you immediately drop it in exchange for death rays. Always. This is not good balance.

I got to Map 3 on hard and EVERY enemy had a death ray. I survived for a while, but even with extreme range rocket strategy, I just can't beat 3 enemies with death rays, without getting worn down. I also lost on Map 1 when my very first enemy big ship had a deathray. I had a particle cannon...

They really need to have a weakness of some kind, without just turning them into a laser. Suggestions:

1) Much weaker damage vs shields. This means you have to soften the enemy up somewhat, not just drop their shields with a single shot. I like this the best.
2) Increased cooldown to like 12 seconds or so.
3) nerfed range...like 1000, without ability to upgrade range.
4) Much less hull damage. Making it a great shield-breaker, but not able to 1 shot enemy ships.

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  Battlestation: Harbinger arrives on Steam February 24th!
Posted by: AdmiralGeezer - 02-09-2016, 12:57 PM - Replies (26)

https://www.youtube.com/watch?v=cov__t-SNkA

Commanders!

I'm here asking for your help. Once again we stand against a formidable enemy, the upcoming PC release is incredibly important for this small indie game company. The future of Battlestation is on the line.

We have now added:

  • An Endless mode for each difficulty level
  • 8 new playable ships
  • A few new turrets and facilities
  • + Whatever we can manage in the upcoming weeks

The PC release will be launched as the fully fledged out Extended Edition, after this we need around 2 weeks to update the mobile version. Future updates of Harbinger and the future of the Battlestation series depend on the success of the upcoming PC release, we need your help to get visibility. The industry is brutal for small indie game companies like us, and often a fight of survival.

Commanders, here are 3 ways you can help:
  • Share the trailer above wherever you can
  • Join this Thunderclap campaign: http://thndr.me/Gtaanu
  • And the biggest help you can give: If you can spare buying Battlestation: Harbinger on PC you will not only support us financially, you will also help push the game up on the Steam rankings list. Go to the Battlestation: Harbinger Steam Store Page and click the "Add to Wishlist" and "Follow" buttons. These will help us get more visibility for Battlestation: Harbinger and you will also join the community hub.

    <iframe src="http://store.steampowered.com/widget/396480/" frameborder="0" width="646" height="190"></iframe>

    Open in browser: http://store.steampowered.com/app/396480
    Open directly in Steam: Battlestation: Harbinger Steam Store Page

Watching this community grow has been a special time for me, and we will do our best to continue making great games for you in the future. I hope you are with us February 24th, Commander!

NOTE! We need around 2 weeks of time to update and test the mobile version after the PC release. Hope you understand.

New here? Register and stay up to date and play our new games before anyone else: CLICK HERE

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  Disappearing shots
Posted by: noncom - 02-05-2016, 10:26 AM - Replies (3)

Currently any weapon shot, if misses and reaches its maximum range distance - simply disappears.. This does not look good next to otherwise rather smooth look of the rest of graphics.. Could it be done something about it? Even plain alpha fade would be much better... Of course, it is still very strange for missiles to disappear like that..

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