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  1 only little suggestion
Posted by: gobbibomb - 12-03-2020, 02:47 PM - No Replies

Hi, my only suggestion is if not controlled unit, can open build menù with right click mouse.
Is little feature but for me change gameplay and stress ever go to down with mouse and click for open...
Obviusly if can menù dinamically near mouse how on tropic is perfect, but this not very simply.

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  About Research
Posted by: Lordadmiral - 12-02-2020, 02:54 AM - Replies (1)

I like the way the research idea is solved. makes sense. are there plans for new researchable items or ideas? like increasing the number of ships? that you can build a third, maybe a fourth ship? or you can research your own station, controlling a sector on your own?

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  Some feedback
Posted by: Noimy - 11-30-2020, 11:28 AM - No Replies

Have the tutorial that says to build 2 hyperdrives explain why you should build two, I assume it's so that you don't go over the mass capacity but I have yet to figure out what effect being over it has.

I wish normal start had a few more infra blocks, though it's a decent way to force you learn which structures use them so it might be fine as is.

Previous and Next view mode being bound to G and F by default feels off since it makes pressing the button on the left make selection in the UI showing the view mode go to right and vice versa. I'd suggest just swapping them.

There is no select next/previous crew member buttons.

Override was confusing before I figured out how it works, I assumed I need to click the override button after deciding on the settings, not sure how to make it clearer that it happens right away and closing the settings page removes it.

Is there a benefit to people sleeping with full energy? If not making them wake up on their own would be nice so I don't have to do do it manually.

Showing the Jump button and stuff left behind icons all the time(perhaps somewhere around top right of screen) when preparing for a hyperjump would allow doing other stuff while waiting for everything to be ready.

Finding a suitable zoom level on the galaxy map can be annoying in some cases, option to have the game guess at what would be ideal zoom and camera position could be nice, something like 1: show connected nodes. 2: Show the whole starsystem. 3: Show stars in the system. 4: Show connected Systems. 5: Show all systems.

Showing % of how much of a starship you've explored would be nice, it'd make it clear if you've missed some tiny room or if there are still enemies around.

I couldn't figure out what C(Look at) does.

When a crew status page is open and I have something other than overall mood selected it'd be nice if selecting a different person wouldn't change it back to overall mood.

Saving in the middle of docking a shuttle cancels the order on load(at least when drafted)

Sometimes when there are bunch of issues I'm aware of I miss it when a new one appears, it might help if right clicking on them would make them greyed out or otherwise make them visually less noticeable than new issues. Not sure what it should do when a "stack" of same type issues gets a new one, not stacking the new one until it's also right clicked might be best but just removing the greying out could also work even if in some cases maintaining it might be desirable(ie. I know everyone's starving no need to alert me when someone new starts starving).

I really wish you could bind button combinations.

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  Go open source
Posted by: crutchmaster42 - 11-20-2020, 01:57 PM - Replies (1)

Think about it. This way can boost development. Boosted development -> better game -> more content -> more releases -> more sales -> ... -> profit!

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  Experience and feedback
Posted by: t_rex112 - 11-16-2020, 10:34 PM - Replies (2)

Hi all
 First thank you Bugbyte devs for making the game, Ive been following this game for quite some time and decided to pick up a copy after the release of alpha 10. 
Having played for the last couple weeks, I’m impressed with the depth the game presents when designing your spaceship. However I found microing crew members on away trips very tedious, but maybe I’m just noob, thus I generally avoided any boarding action. However I still had a blast and is optimistic about the potential of this game.

So I played on default medium difficulty with the mining base start, I found the ship you get with the platform start to be harder as you need to be as space/resource efficient as possible at the start, and the starting ship you get is just not. i learnt this the hard way as my previous 2 runs ended in the typical newbie way of running out of ice and power respectively. 

So on my 3rd run, I started off meticulous about the usage of tech/power blocks. Designed my starter ship to be just big enough for the essential structures while small enough so I’m using the least amount of life support facilities. After plundering the mining station bare, with A cargo hold full of resources, and a workable amount of tech/power blocks remaining, I jumped off with high hopes.

https://i.imgur.com/m0Jhlge.jpg

I spent the next 100 in game days mining as much raw material as possible while keeping progress on my research, (I focussed on getting the full block production chain first) all the while avoiding combat of any kind, I think I only explored 2-3 derelicts this entire run. 

Then I jumped into the abundant resource system. Admittedly I probably spent over 200 days there mining, trading, building and researching. By the end of it all, I had finished all research, completed my ship and had enough credits and materials to just sit there and do whatever, I’m basically playing creative mode at this point. So I decided to build a second ship that was more focussed on ship to ship combat. 

https://i.imgur.com/gwvoIjz.jpg

As seen in the screenshot, my main ship is completely solar powered, however I kept 2 x3 generators for backup during high industrial production Hours. I’m not sure what the optimal amount of shields is to have, but I found once I had 2 shield generators, I could comfortably tank the entire duration of micrometeorites without anyone manning the shield console, as well as giving me enough time to escape any hostile ships while tanking shots. But I decided to go with 4 shield gens just to be safe. Also I found the option to set a condition for all facilities to be the most helpful for managing crew logistics, example: I set all my farms to only grow if that particular raw food is below 10 units in my storage, this way the farmers will not be farming unnecessarily and will save you that precious ice(water). I do this with my entire production chain, including the production of energy/fertilizer (I did this with EVERYTHING), this way my somewhat undersized crew hardly ever get overwhelmed with logistics. 

I’m currently half way through building my 2nd ship

https://i.imgur.com/r9iwRHq.jpg

As you can see, this ship is fully solar, no back up generators at all. At this point my carbon reserves are kinda low (50 units left) so I’m prepping to traverse to the next abundant resource system. 

So far the game has been well worth the money spent, even in EA stage. I have a lot of suggestions and feedback as I’m playing, mostly about very minor things I’m sure other people have already pointed out. My biggest suggestion would be to make the UI more compact, specially for the crew at the top of the screen. Also if any veteran Uber pro players have any tips and pointers will be much appreciated and welcomed. 

Till next time, stay safe, stay healthy
Rex


Damn the screenshot are not showing up for me.... Oh well I cbf. Lol. Edit(changed it links)

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  Copy Settings and Surrender AI
Posted by: Osul - 11-12-2020, 03:11 PM - Replies (3)

Hi.

I would really enjoy having the ability to copy facility settings, especially for storages.

And the surrender AI for crew members should be improved. My crew was scouting a derelict ship. While fighting some alien bugs one of the crew members surrenderd. You cannot control a surrendering crew member, so she just walked away, hands up, blindly into the undiscovered parts of the ship. She then got eaten by other alien bugs without defending herself.
Either make them just stand still where they surrender, or, better, don't let them surrender to alien bugs. I think surrendering to alien bugs, like the one from the movie "Alien", is just... ridiculous. Wink
Well, thinking about it, maybe both should be implemented. ^^

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