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  DevBlog #12 - Random ship generation and new screenshots.
Posted by: AdmiralGeezer - 04-03-2017, 02:25 PM - Replies (16)


It's been a while! But fear not, silence means we are busy being hard at work Smile We've been working on a random ship generation system. It was quite a large task since we had to determine rules for how we want ships to generally look like and have some logic to it all. Things like crew rooms being their own section, instead of scattered around all over the ship. Engine room should obviously be in the back of the ship, not in the middle. Command center looks good at the front of the ship, but can be put at other sections of the ship as well.

This system will give you the opportunity to explore a refreshing amount of randomly generated ship wrecks, and face other groups fleeing from Earth with their own ships.

The system will not only allow for how the content could be shuffled within a ship, but also the structure of the ship itself. With it being larger or smaller depending on the seed. In the gfycat above we show our first test of random content generation in a ship.

In addition to the random ship generation system we have worked on the lighting system and made it better. Enjoy these new screenshots, which shows how the game is looking currently.

[Image: bXZIvK6.jpg]
Grabbed this shot from our programmers screen. Lighting is starting to be on point!
[Image: vz2mTaK.jpg]
Lone crew member feels lonely.
[Image: J0Oy5DF.jpg]
In-game screenshot from the current Alpha version.
[Image: jecSkho.jpg]
A shot from a ship engine room.
[Image: Z1HHZaX.jpg]
And it got caught on fire! Quick! Get the Extinguisher!
[Image: ctW24Cl.jpg]
Ship and various facilities to build. You will be able to build the ship from ground up tile by tile, wall piece by wall piece.
[Image: rrzkAEE.jpg]
Crew about to board a wrecked ship and investigate what's going on.


We've also just started creating some first weapons and shooting. Decided to grab a short clip of our first test seen above! More on this in a later update.


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  A game with great potential!
Posted by: Protarn - 04-01-2017, 10:16 PM - Replies (3)

This game is more decent than I thought and I believe it could expand. I didn't expect I would end up playing a game where I could have to survive and make difficult decisions about my strategies. 

My only problem was the slight repetition as I have to take over different maps and doing the same thing over and over again with different enemies. I would like if there would be one specific well-thought out map that system I could actually stay in as there would many factions going against each other as they battle off-screen. As in, a big map that evolves over time as the map progresses without the need to go to a different one. I would like to have an alliance system such as joining forces with my former enemies or going against my former allies or they betray me to go over to a different faction. Also  to see my allies to have their own factory to build up their army as I do the same and conquer the map. Once the map was conquered, it would be interesting to have someone in your own group to decided to rebel, and now you would have to maintain order. Another addition would be to have enemy commanders and ally commanders to have their own personality just to create some more depths because the nemesis only hunts me down and it only shows up in certain maps. In fact it would be interesting to see factories or stations to create resources for me or in the least, conquered areas making resources as a reward for taking it over, but a consequence if the enemies were the ones to take over. Lastly, it would be interesting to command different fleets and have them send over to different regions before the enemies shows up and strengthen their defenses. 

I do get a feeling it would be a lot of work and time. But if the sequel of the game was like I wanted or in the least have some part of it, I would buy it without any hesitation.

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  Ship to Ship combat?
Posted by: MovingTarget - 03-16-2017, 02:01 AM - Replies (5)

Will it be possible to disable another ship or have another ship try to disable yours ingame? Ship to ship missiles or torpedos or even a roof mounted turret could work

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  DevBlog #11 - Three gfycats to show you game play!
Posted by: AdmiralGeezer - 02-09-2017, 04:35 PM - Replies (11)



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  DevBlog #10 - A story from the Space Haven world
Posted by: AdmiralGeezer - 02-09-2017, 02:40 PM - Replies (18)

[Image: Rvy8vnx.jpg]
It was a particularly calm evening. We had traveled long and far, into unknown territories. I stood in front of the window looking out into the space. Gregory was sleeping and Leonora was just done peeing in the engine room toilet.
[Image: V7jF3se.jpg]
Our scanners suddenly spotted an unknown vessel right in front of us. We tried to hail but to no avail. We were running low on food and precious metals, this vessel could give us what we needed to survive. I made the decision, we would head out and explore the ship.
[Image: vsirfX8.jpg]
I gathered my crew and we prepared the transport pod. There was tension in the air, what would be waiting for us at the other ship? Would the ship be intact with oxygen and other gas levels in check? There was no time hesitate.
[Image: jtQQ9qo.jpg]
We arrived. We checked the gas levels immediately upon arriving and found them to be in order. There was a damp smell in the air, however. We took careful steps with all the confidence we could muster, opening each door ready to defend ourselves.
[Image: 4Qn4ssC.jpg]
All clear! No threat this time. The core of the ship was a bit damaged though. Luckily Jalen managed to fix it, we could essentially take this ship with us now!
[Image: BTkTvQV.jpg]
We decided to leave it behind though. The ship would need many crew members to operate and we just don't have enough to space. We left Jalen behind to carry all the disposable resources to our transport pod. We had to make many trips to get everything with us.
[Image: ux2l5QP.jpg]
Birds eye view of us transporting resources to our main ship.
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Before leaving for another sector, we noticed some odd readings regarding our hull. We decided to head out in space suits and investigate.
[Image: kvdUUvr.jpg]
The hull looks intact Gregory, but I have a terrible itch down there. Yeah, you know where. I'm unable to scratch it. I'm dying here, can we go back inside?
[Image: dqJtS1D.jpg]
As a bonus picture, here is our electricity system. Electricity is distributed to the whole ship using electricity nodes, transferring electricity from the ship core. Welcome to Space Haven, the PC and mobile game inspired by such greats like Rimworld, FTL and the original X-COM.

Liking the look of the game so far? Let us know in the comments!



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  Unlocking the other ships
Posted by: Famez - 01-31-2017, 06:05 AM - Replies (2)

First of all, let be express my gratitude towards this wonderful game and its creator. You have my thanks and my respect for being able to completely shut me down for hours and hours playing this game, even though it felt almost like every other galaxy(once fully geared and upgraded)!

The only wishes I have, are to first have the ships you can choose in the beginning as your flag ship to be enabled to be purchased as your fleet memberships.
Second to having a rotation likely a weekly or monthly new galaxy or even new ships in them Smile


Greets Famez

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