X1 System Core
Build cost | ![]() |
![]() |
50 | Building Tools |
![]() |
3 | Infrablock |
![]() |
1 | Techblock |
Point modifier | ![]() |
![]() |
-1 | Core Point |
![]() |
+12 | System Point |
Comfort | ![]() |
![]() |
-50 | ![]() |
-30 | ![]() |
-20 | |||
![]() |
8 | ![]() |
20 |
Power consumption | ![]() |
![]() |
Low capacity power: 5,1/s |
Byproducts | ![]() |
![]() |
![]() |
Condition | ![]() |
![]() |
4 | Points |
Needed Research | ![]() |
![]() |
none |
Description
"The ship/station core is a central processing unit responsible for managing all of a ship or station's electronic functions. Increases the number of available system points."
- In-game description
Dimensions
The displayed graphic is a breakdown of the X1 System Core in it's standard rotation. If you don't know how the different hights and the displayed power node effects and interacts with your spacecraft check out the suitable tutorial.
Comfort
The center of the comfort circle is at the same tile the power node is. If there isn't a power node the center of the comfort circle is marked with a green outline. For the location you can reference the chapter "Dimensions". The rotation of the structure itself doesn't matter. If you are not sure how comfort works check out the suitable tutorial
![]() |
This page is currently finished and was last revised with Update 19 (Build-ID 14856109) |
Other pages | ||
---|---|---|
Entities | Aliens | Alien Hive Core • Alien Parasite • Crawler • Evolving Alien Core • Hauler • Infester |
Rouge Bots | Attack Drone • Chimp (Walkerbot) • Hamster (Flybot) • Pony (Dropship) • Scout • Sentry Drone | |
Robots | Logistics Robot • Salvage Robot | |
Data Logs | Andreas-9/DW • Call Me Crazy • IRS Mary Shelly • Starfarer • The Apocalypse • Tranquility | |
Media | CorgiToes Tutorials • BagelBrother's Tutorials • Drakkart's Video Tutorials • Gork Wobbler's Video Tutorials • Space Haven Tutorial Series by Rhadamant • Purple Wabbit's Video Tutorials • Greenbeef's Video Tutorials • Fargo5's Guide | |
Unsorted | Aliens • Building • Characters • Controls • Crew Combat • Dimensions • FAQ • Facilities • Factions • Grow Your Crew / More Crew Members • Hyperspace Jumps • Hyperspace Travel • Important Concepts • Industry Tree • Main Page • Menus • Refugees • Research • Resources • Salvaging • Ship-To-Ship Battles • The Power Grid • ToDo • Trading • Transfer & Resource Rules • Weapons |