Difference between revisions of "Targeting Jammer"
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| DescriptionText = An electronic countermeasure that confuses all turret targeting systems within its range of effect. So long as the jammer is online, the ship can neither be targeted by hostiles, nor target them in turn.<br><br>Jammers only protect the ship to which they are fitted. Requires a crew member at a shields console at all times to be active. | | DescriptionText = An electronic countermeasure that confuses all turret targeting systems within its range of effect. So long as the jammer is online, the ship can neither be targeted by hostiles, nor target them in turn.<br><br>Jammers only protect the ship to which they are fitted. Requires a crew member at a shields console at all times to be active. | ||
+ | }} | ||
+ | {{Navigation_Bar | ||
+ | | version = 2025.05.01.0 | ||
+ | | expandstructures = yes | ||
}} | }} |
Revision as of 10:01, 4 October 2025
Targeting Jammer
Build cost | ![]() |
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50 | Building Tools |
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2 | Energy Block |
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1 | Hull Block |
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2 | Techblock |
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3 | Superblock |
Point modifier | ![]() |
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-2 | System Point |
Comfort | ![]() |
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-10 | ![]() |
-10 | ![]() |
-15 | |||
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? | ![]() |
? |
Power consumption | ![]() |
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Low capacity power: ?/s |
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High capacity power: ?/s |
Byproducts | ![]() |
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Condition | ![]() |
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? | Points |
Needed Research | ![]() |
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? |
Description
"An electronic countermeasure that confuses all turret targeting systems within its range of effect. So long as the jammer is online, the ship can neither be targeted by hostiles, nor target them in turn.
Jammers only protect the ship to which they are fitted. Requires a crew member at a shields console at all times to be active."
- In-game description