Targeting Jammer
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Targeting Jammer
Build cost | ![]() |
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50 | Building Tools |
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2 | Energy Block |
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1 | Hull Block |
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2 | Techblock |
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3 | Superblock |
Point modifier | ![]() |
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-2 | System Point |
Comfort | ![]() |
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-10 | ![]() |
-10 | ![]() |
-15 | |||
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? | ![]() |
? |
Power consumption | ![]() |
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Low capacity power: ?/s |
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High capacity power: ?/s |
Byproducts | ![]() |
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Condition | ![]() |
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? | Points |
Needed Research | ![]() |
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• Shields console • Shield Generator • Operations console • Scanner • Targeting Jammer |
Description
"An electronic countermeasure that confuses all turret targeting systems within its range of effect. So long as the jammer is online, the ship can neither be targeted by hostiles, nor target them in turn.
Jammers only protect the ship to which they are fitted. Requires a crew member at a shields console at all times to be active."
- In-game description
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This page is currently under construction and was last revised with Update 20 |